SCENE 11 — REVIEW AND REFINE DURATION: Exactly 8 seconds. ATTACHED REFERENCES — UPLOAD IN THIS ORDER: 1. SCENE-11.png — matching current scene sheet; use only composition and action. 2. CHARACTER.png — exact Mo identity. 3. CAFE-WORLD.png — fixed cafe world. 4. SOURCE-TUK-A.jpg — actual supplied variant A frame. 5. SOURCE-TUK-B.jpg — actual supplied variant B frame. EXACT SPOKEN EGYPTIAN DIALOGUE: «ولّدت، راجعت، وعدّلت اللي بوّظ النتيجة… لحد ما طلعت بالشكل اللي شُفتوه.» SCENE-SPECIFIC DIRECTION — takes priority over generic styling: The two source frames are two actual supplied variants, not proof of a failed first attempt or a known generation chronology. Label them only VERSION A / VERSION B. No invented attempt count, red failure mark, performance score or new action not in the references. Choose variant B with an amber frame and expand its image toward full-screen. Original Arabic series logo embedded in this supplied footage may remain as an immutable image; do not regenerate its letters. Mute all skit speech and alarm sounds. EXACT NEW UI TEXT, preserve literally as an image: VERSION A VERSION B TIME-CODED SHOT PLAN: 0.00–2.00 seconds — VERSIONS: two glass video cards actual TWO supplied tuktuk variants side by side, labels only VERSION A and VERSION B not beforeafter 2.00–4.00 seconds — REVIEW: Mo examines cards, subtle focus on vehicle landing difference, no fake failure redX or invented score 4.00–6.00 seconds — SELECT: chosen actual flyingtuk version becomes larger with understated amber selection edge 6.00–8.00 seconds — RESULT: window expands toward camera until actual flyingtuk frame full9:16screen, end on same image for next pullback FINAL FRAME: RESULT: window expands toward camera until actual flyingtuk frame full9:16screen, end on same image for next pullback. Let motion settle for the final 0.15–0.20 seconds after the last word, without adding an outro. FORMAT: Vertical 9:16, full-screen, 24 fps. Photorealistic cinematic real-world footage with sophisticated 3D glass-screen postproduction. REFERENCE RULES: The matching SCENE sheet controls shot order and composition. CHARACTER locks Mo's exact face, hair, beard, skin texture, body proportions and charcoal blazer over black crew-neck shirt. CAFE WORLD locks location, props and sunlight. Additional images supply their stated content or materials only; do not import their unrelated locations into the cafe. Never animate the production contact sheet as a flat image. Reconstruct every panel as clean full-screen footage and animate each graphic layer independently. All production headings, timings, panel borders, shot numbers and camera specifications are INTERNAL ONLY and must not appear on screen. Whole skit/character/vehicle source sheets may legitimately appear as imported flat pictures INSIDE specified screens. This exception never permits the current tutorial scene sheet or its annotation borders to appear full-screen. IDENTITY AND WORLD: Mo stays seated at the same walnut table; open laptop, espresso glass, phone and chair remain consistent. Preserve black pergola, olive plant, beige courtyard architecture and parking lines. No extra real people or physical clones. The same completed car, once built in Scene 03, remains parked in the middle bay in subsequent cafe shots. Use the exact Vehicle Master low angular silver wedge, black canopy, closed black aero-disc wheels, narrow lights and raised rear wing. No generic coupe, body morph, changing wheel design or different car model. VOICE AND PERFORMANCE: Mo is the ONLY voice. Native Egyptian Arabic / Cairo Masri at approximately 1.10x natural conversational speed, same voice and mic character as the successful opening. Begin immediately, speak connected phrases across cuts, and finish by the last 0.15-0.20 seconds. Do not stretch a short line merely to fill its window; allow motivated visual action once the sentence ends. No unjustified pauses inside phrases, invented words or repetition. No second voice, original skit dialogue, robotic TTS cadence or narrator substitution. Accurate lip-sync whenever Mo's mouth is visible; use the same voice offscreen over details. Do not restart at cuts. Keep hands away from his mouth. Real skin and small purposeful gestures, no exaggerated acting. GRAPHIC LAYERS: Premium dark transparent glass, real thickness, rounded corners, restrained 1px cyan edge, subtle refraction, reflection and plausible shadow. Amber is used only for selected ideas/results. Animate each layer's entrance, position, depth, motion and exit separately. Glass does not cover Mo's eyes or mouth. Images within cards are stable photographic surfaces, not regenerating car designs. Preserve exact prepared English UI and supplied source-image text. No new Arabic subtitles; original source logos already embedded in real clip frames can remain unchanged. No random numbers, extra controls, watermarks, floating gibberish or bright neon trails. Screen content stays bounded; people and vehicles inside it do not escape into the cafe. CAMERA AND TRANSITIONS: Use the four timed beats below. Hard cuts on glance, trackpad selection or object motion are intentional. Approx. 35mm for environment, 50mm for presenter, macro only when useful. Natural depth of field, lens perspective and optical motion blur. Change framing, purposeful movement or key graphic action roughly every 2 seconds; not random camera travel. Never pass through Mo, furniture, a car or a wall. Use glass-edge wipes, match cuts and motivated pushes, not generic glitches. If a prior generated final frame is attached, it controls only the opening match and must not override the new action or current identity. LIGHTING: Same warm-neutral afternoon sun, natural sky fill and restrained amber cafe practicals. Realistic concrete bounce and skin tones, neutral blacks, consistent shadows. Silver body reflects local beige buildings and blue-gray sky, with restrained clear-coat highlights and rubber/glass detail. Match vehicle and environment in sharpness, grain, exposure and haze. No cartoon/plastic shading, cutout edge, studio-CGI look, glowing white bodywork or blue face tint. VFX assembly is visual explanation, not verified vehicle engineering. SOUND: Mo's speech is first and clearest. Featured glass/selection/mechanical effects second, quiet tech-pulse bed third, soft cafe ambience last. Keep effects beneath words. Pair only actual visible motions with subtle sounds: soft selection click, glass whoosh, assembly latch or restrained settle. No explosions, source-video dialogue, laugh track or unnecessary alarm voices. NEGATIVE CONSTRAINTS: No contact-sheet layout or production metadata inside footage; no subtitles or unlisted UI. No identity drift, wardrobe change, distorted anatomy, extra fingers or face beautification. No duplicated screens except specifically separate source cards. No invented scene outside the approved beats. No changing cafe geometry or prop locations. No morphed car, oversized people, magical smoke, arbitrary particle bursts or camera teleportation. Preserve the final handoff rather than adding a CTA/end card or fade to black. Complete all required action within exactly 8 seconds.